Tuesday, December 4, 2012
Monday, December 3, 2012
Awards Night
Just in case you forgot, tomorrow night at 6 pm is awards night for the escalation league. Please join us at Borderlands in the back room to celebrate and recognize everyone's achievements! Here is what to expect:
- Introduction and some interesting league statistics
- Borderlands gift certificates raffle
- Awards for Honored Opponent, Master Tactician, and Isaac Guzman Award
- Player ranking results and participation gift for all
- Awarding league champion
Afterwards, those interested will be gathering at McMenamins Boon's Treasury for further celebration and merriment.
Monday, November 26, 2012
Escalation League Week 10 Results
This will be the last standings update for the 2012 Escalation League. We hope to see all of you at the awards night next Tuesday where we will reveal the final results. Here's how things look at this point.
| TOP GENERALS 1. Chris Bailey 2. Teague Watson 3. Eli Kem MOST PAINTED 1. Nate Jones 2. Eli Kem 3. Taylor Flesch BEST SPORTS - Ryan Odam - Tony Bathke - Eli Kem |
Sunday, November 25, 2012
Final Week
Last week of Escalation League Battles. Has it been three months already?
Hope to see all of you there for the 2400 point finale. And don't forget the awards ceremony the following week.
Monday, November 19, 2012
Escalation League Week 9 Results
Sadly there are only 2 nights of escalation league left! Two games left to give your scores that last boost. Don't miss them! We've got a fun scenario at 2000 points tomorrow night, and next weeks final game is at 2400 points. Test out an idea for your Black Sheep Brawl army list perhaps?
| TOP GENERALS 1. Chris Bailey 2. Teague Watson 3. Eli Kem MOST PAINTED 1. Nate Jones 2. Eli Kem 3. Taylor Flesch BEST SPORTS - Ryan Odam - Tony Bathke - Eli Kem |
Saturday, November 17, 2012
Escalation Week 10 Scenario
Week 10 Scenario
Defend the Village
Your enemies have discovered the location of one of your
villages and it is up to you to see that the village remains safe.
Set up: Meeting
Engagement. One side of the table
will have two buildings set up on it.
These are the village.
Players will roll off to determine the attacker. The losing roll is the defender.
Special Rules: The
buildings count as 2 level buildings. Buildings can be destroyed by attacking it as if it
were an enemy. The building
has Toughness 9, 8 wounds and are flammable.
For every building destroyed the attacker gains 2 league
points. For every building
surviving the defender receives 2 league points. If both buildings are destroyed, the attacker
gains an additional 1 league point.
If both buildings are still standings, the defender gains an additional
1 league point.
Sunday, November 11, 2012
Escalation League Week 8 Results
Thanks to all the players who made it to the foodhammer tournament! Your bonus points have been added for this weeks standings. Seven of the players in the ten person tournament were escalation league players and earned 3 to 4 bonus points. Here are the standings:
Sorry, no pictures this week. I went to take the first picture and my phone crashed and burned. :-( By the way, why don't you go ahead and register for the Black Sheep Brawl? It's going to be epic! You can get 2400 points painted by then, I believe in you!
| TOP GENERALS 1. Chris Bailey 2. Eli Kem 3. Ryan Odam MOST PAINTED 1. Nate Jones 2. Taylor Flesch 3. Eli Kem BEST SPORTS - Eli Kem - Ryan Odam - Tony Bathke |
Sorry, no pictures this week. I went to take the first picture and my phone crashed and burned. :-( By the way, why don't you go ahead and register for the Black Sheep Brawl? It's going to be epic! You can get 2400 points painted by then, I believe in you!
Saturday, November 10, 2012
Monday, November 5, 2012
Escalation Week 8
Week 8 Scenario: Secret Orders
At the break of dawn, you face off against your opponents, ready to
wipe them off of the map. Suddenly, before your forces engage, new
orders arrive from your superiors.
Rules: Battle will be
fought using dawn attack rules. Each player will receive a special
objective to complete to earn bonus victory points in the battle.
Saturday, November 3, 2012
Escalation League Week 7 Results
| TOP GENERALS 1. Brett Hanson 2. John Evans 3. Chris Bailey MOST PAINTED 1. Nate Jones 2. Taylor Flesch 3. Eli Kem BEST SPORTS - Ryan Odam - Eli Kem - Ryan Williams - Tony Bathke |
Saturday, October 27, 2012
Foodhammer = Extra League Points!
So a heads up: If you want to earn some more league points, come play in the foodhammer event on Sunday the 4th. Normal 2 bonus points will be awarded, as will an additional 1 point per win. Plus the tourney is 1500 points, which coincidentally is the same point value the Escalation League is currently at. Plus bringing food will help you in game, but even better, help families in need. Hope to see you there. I will be.
Friday, October 26, 2012
Escalation League Week 6 Results
Congratulations to all who weathered the iceshard blizzards and lightning!
See you with 1500 points next week...
| TOP GENERALS 1. Brett Hanson 2. John Evans 3. Chris Bailey MOST PAINTED 1. Nate Jones 2. Taylor Flesch 3. Eli Kem BEST SPORTS - Taylor Flesch - Eli Kem - Ryan Odam - Ryan Williams - Tony Bathke |
See you with 1500 points next week...
Saturday, October 20, 2012
Escalation League Week 5 Standings
| TOP GENERALS 1. Chris Bailey 2. Brett Hansen 3. Eli Kem MOST PAINTED 1. Eli Kem 2. Taylor Flesch 3. Nate Jones BEST SPORTS 1. Ryan Odam 1. Josh Baughman 1. Ryan Williams 1. Tony Bathke 1. Eli Kem 1. Taylor Flesch |
A reminder on sportsmanship scoring: There are a very large amount of people scoring 3 on sportsmanship. This may be perfectly valid, and if so, that's great! But please review the scoring guide in the rules pack here ( 3 = AMAZING ) if you don't remember exactly what each number score reflects. See you next week!
Saturday, October 13, 2012
Escalation League Week 4 Standings
Fourteen teams of two fought in the dawn attack scenario making week 4 the most attended league night so far.
|
TOP GENERALS 1. Eli Kem 2. Chris Bailey 3. Brett BEST SPORTS 1. Ryan Odam 2. Josh Baughman 3. Taylor Flesch |
MOST PAINTED 1. Taylor Flesch 2. Matt Kinyon 3. Eli Kem |
Friday, October 5, 2012
Week 4 Rules
Week 4 Scenario: Doubles. Find a partner or we can find one for you. If you have a team, feel free to throw out a challenge to another team. Games will be a Dawn Attack using suspicious allies rules. If you bring a new player to league night (one that hasn't participated in this years league in weeks 1-3) for a teammate, you will both receive 3 bonus league points. See you next week!
Escalation League Week 3 Standings
Our first points increase, yay! You can almost field a real army with 1000 points. We definitely saw some new big beasts on the field at least.
We had another very full night, and had to spill out into the main room a little bit. We won't have that problem next week though, because the scenario is a doubles match! Feel free to coordinate with someone to form a team and make armies to complement each other, or just show up with your 1000 points and we'll match you up with someone.
We had another very full night, and had to spill out into the main room a little bit. We won't have that problem next week though, because the scenario is a doubles match! Feel free to coordinate with someone to form a team and make armies to complement each other, or just show up with your 1000 points and we'll match you up with someone.
| TOP GENERALS - Chris Bailey - Brett - John Evans TOP PAINTERS - Michael Sauermilch - Taylor Flesch - Dustin Boyd TOP SPORTS - Taylor Flesch - Josh Baughman - Ryan Odam - Ryan Williams - Tony Bathke - David Douglas |
Monday, October 1, 2012
Brawl Registration Opens Wednesday
Heads Up!
This Wednesday October 3rd, starting at 8:00pm you will be able to register for the Black Sheep Brawl 2013 Warhammer Fantasy grand tournament. Pre-Registration is going to be handled online right here: Brawl Registration. Not only do you get a discount if you pay your entry fee early, but you also get the peace of mind of knowing your spot in the tournament is secure. Regardless if you pay early or not, feel free to get yourself signed up starting Wednesday.Basic tournament details are available on the registration site now, but the scenario details and rules pack aren't quite ready yet. We estimate scenarios done, playtesting finished, and rules pack posted around the end of October or first week of November.
Stay tuned...
Thursday, September 27, 2012
Escalation League 2012 Standings - Week 2
In an unexpected turn of events, we had more players participate in week 2 than week 1! 17 players on Tuesday night and 6 more on Wednesday. This week players, fought amidst a haunted building in a special scenario. Games tended to end quickly with the low points and scenario conditions. Starting next week, we'll be up to 1000 points, and armies start to get more interesting. Here's the overall standings after two weeks.
Rank | Total Score | Player |
---|---|---|
1 | 37 | Ryan Odam |
2 | 37 | Josh Baughman |
3 | 32 | Tim Mote |
4 | 32 | Maurice |
5 | 31 | Michael Sauermilch |
6 | 29 | Brett |
7 | 29 | Taylor Flesch |
8 | 29 | Nate Jones |
9 | 27 | Wiley Kinyon |
10 | 26 | Storme |
11 | 26 | Chris Bailey |
12 | 25 | Chaz Bogner |
13 | 25 | Chris Born |
14 | 22 | Dustin Boyd |
15 | 22 | Matt Kinyon |
16 | 22 | Oliver |
17 | 22 | Vincent Shaw |
18 | 20 | Paul Willworth |
19 | 19 | David Douglas |
20 | 19 | Tony Bathke |
21 | 19 | Eli Kem |
22 | 16 | John Evans |
23 | 14 | Gustav |
24 | 13 | Ben Sathrum |
25 | 12 | Kate Hillig |
26 | 12 | Ryan Williams |
27 | 2 | Jeff DeRemmer |
Remember, overall rankings are based on total points, so playing regularly keeps you in the running. Starting next week, we'll also be publishing standings for top general, painter, and sportsman, which are based on averages. See you next week with 1000 points!
Sunday, September 23, 2012
Escalation League Week 2 Scenario
Foul weather, rough foraging, and sporadic fighting has
drained your forces. Seeing
another large storm moving in, getting shelter has become a priority. Fortunately your scouts have
spotted a small building in which to take cover. Unfortunately they have also reported that enemies are
about the same distance away. They
also reported that the building has a weird feel to it and strange lights would
blink in the windows. But
weird goings on or not, it looks to be a race to take cover before the storm
hits.
Haunted Shelter
In the middle of each table is a building. The player whose army has a unit
in the building by the end of the game receives and additional 250 points. This points bonus is increased by
25 for each character in the building. The building is haunted, however, and during each
magic phase, the poltergeists will inflict d6 strength 2 hits with no saves of
any kind allowed to any unit inside the building.
The game will proceed for 3 turns, then at the end of the 2nd
players 3rd turn, he or she will roll a d6 and add the turn number
to it. If the result is a 7 or
higher, the game will end.
Otherwise, play one more full game turn as the storm hasn’t arrived yet.
Also, for this scenario, swift reform into a building will
not be allowed.
Sunday, August 26, 2012
Norse vs. Skaven with Storm of Magic
On Tuesday, I pitted a 3000 point Norse army against Iraf's Skaven. We played a standard battleline with Storm of Magic added in. Iraf decided to use his extra points for a pact with the Vampire Counts, and I used mine for a couple wizards, some sabretusks, and a windcatcher prism that never got used. For some reason, the Norse and Skaven found themselves battling it out in the jungles of Lustria!
To start off the game, the Terrorgheist flew forward to try and scream the Truthsayer off of his arcane fulcrum. The attempt failed, and the Terrorgheist found him self surrounded by Valkyries, Berserkers, and Sabretusks. All of my units also had +1 strength and toughness since I got off a sweet cataclysm spell. Things were not going so well on the other side of the board for me though. A skitterleaping warplock engineer blew up 14 of my marauders, and the Doomwheel weas heading my way.
With the Terrorgheist dead, my assaulting units were left in a bit of disarray, and the Sabretusks found themselves being slaughtered by a vampire and his small host of zombies. My Ice Drake in the back on the picture to the left is hunting down a Warp Lightning Cannon. Meanwhile, on the other side of the table, the Doomwheel creeps closer to my Zoat on fulcrum and other Valkyrie unit, and the Vargheists have charged into those Valkyries in a frenzy.
In a following turn, Iraf has started to get some cataclysm spells of his own off, summoning a pestilent swamp underneath my Ice Drake which could kill it with one failed toughness test when attempting to move. Thankfully my Vitki was able to move the enchanted swamp under the plague monk unit with a cataclysm shadow spell, killing many of the monks but not the plague furnace as it moved out of it and towards the core Norse forces.
By this time, my core units which had been whittled down were revived back to full strength by a storm of renewal delivered by Zoat. The core Skaven units were showing significant damage from the pestilent swamp, and some over-indulgence in Skaven brew by the Stormvermin. Things were looking pretty good for the Norse, and this would have been a good point to charge forward. Close by in the next turn though, the Doomwheel closed on the Valkyries who had finished off the Vargheists, and a unit of gutter runners entered the table right next to my Zoat on fulcrum.
Meanwhile, on the other side of the battlefield, the vampire made is way to the fulcrum with the near dead Truthsayer on it and finished him off. In a very short time, I found myself with no arcane fulcrums controlled, suffering from some serious magic deficiency. Zoat was unbound and turned into a raging lunatic. Iraf also summoned a Chaos Giant into the middle of the battlefield.
I used a small unit with my king in it to wipe some slaves out of my way which unfortunately left me in a bad position. Because of this, I fled from a charge, planning to regroup and be in a better position. The tide of battle decided to leave me like the tide of magic at that point though as another of my units decided to run of the board after being fled through. Suddenly, the battle was lost, and the Skaven claimed victory.
Storm of Magic games are really fun. Especially when you don't worry about keeping track of every spell you can cast, and just try to do cool stuff. Even though my Norse lost... again (that's the one thing they seem to be good at so far), it was an epic and enjoyable battle. And hey, since I was winning for the first half, in a way, I could call it a tie, right?
The Norse Fail List:
To start off the game, the Terrorgheist flew forward to try and scream the Truthsayer off of his arcane fulcrum. The attempt failed, and the Terrorgheist found him self surrounded by Valkyries, Berserkers, and Sabretusks. All of my units also had +1 strength and toughness since I got off a sweet cataclysm spell. Things were not going so well on the other side of the board for me though. A skitterleaping warplock engineer blew up 14 of my marauders, and the Doomwheel weas heading my way.
With the Terrorgheist dead, my assaulting units were left in a bit of disarray, and the Sabretusks found themselves being slaughtered by a vampire and his small host of zombies. My Ice Drake in the back on the picture to the left is hunting down a Warp Lightning Cannon. Meanwhile, on the other side of the table, the Doomwheel creeps closer to my Zoat on fulcrum and other Valkyrie unit, and the Vargheists have charged into those Valkyries in a frenzy.
In a following turn, Iraf has started to get some cataclysm spells of his own off, summoning a pestilent swamp underneath my Ice Drake which could kill it with one failed toughness test when attempting to move. Thankfully my Vitki was able to move the enchanted swamp under the plague monk unit with a cataclysm shadow spell, killing many of the monks but not the plague furnace as it moved out of it and towards the core Norse forces.
By this time, my core units which had been whittled down were revived back to full strength by a storm of renewal delivered by Zoat. The core Skaven units were showing significant damage from the pestilent swamp, and some over-indulgence in Skaven brew by the Stormvermin. Things were looking pretty good for the Norse, and this would have been a good point to charge forward. Close by in the next turn though, the Doomwheel closed on the Valkyries who had finished off the Vargheists, and a unit of gutter runners entered the table right next to my Zoat on fulcrum.
Meanwhile, on the other side of the battlefield, the vampire made is way to the fulcrum with the near dead Truthsayer on it and finished him off. In a very short time, I found myself with no arcane fulcrums controlled, suffering from some serious magic deficiency. Zoat was unbound and turned into a raging lunatic. Iraf also summoned a Chaos Giant into the middle of the battlefield.
I used a small unit with my king in it to wipe some slaves out of my way which unfortunately left me in a bad position. Because of this, I fled from a charge, planning to regroup and be in a better position. The tide of battle decided to leave me like the tide of magic at that point though as another of my units decided to run of the board after being fled through. Suddenly, the battle was lost, and the Skaven claimed victory.
Storm of Magic games are really fun. Especially when you don't worry about keeping track of every spell you can cast, and just try to do cool stuff. Even though my Norse lost... again (that's the one thing they seem to be good at so far), it was an epic and enjoyable battle. And hey, since I was winning for the first half, in a way, I could call it a tie, right?
The Norse Fail List:
- King, 4+ Ward, Axe of impact hits every combat round
- Vitki, Level 4 Shadow, Poisonous Herbs, Breath Weapon Buckle.
- Skald BSB
- Another Skald
- Jarl on Fenrir Wolf
- Seer Level 1 Fire Magic
- 28 Huscarl
- 40 Marauders with Great Weapon
- 30 Marauders with xtra hand weapon
- 30 Bondsmen
- 10 Berserkers
- Ice Drake
- 3 Valkyries
- 3 more Valkyries
- Truthsayer
- Zoat
- 5 Sabretusks
Friday, August 24, 2012
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