Friday, December 30, 2011

Black Sheep Brawl Rulings and Scenarios

Black Sheep Rulings

  • If an item or ability grants a special rule to a unit or model, it affects the whole of the models in the unit or model.   Example:  Mark of Khorne and Banner of Rage affect both mounts and riders.
  • Open Terrain is a terrain type for spells and abilities.   Example: Curse of Anraheir from the lore of Beasts.
  • No More than 12 power dice can be generated in a magic phase.   Even abilities that would allow you to add dice beyond the total of 12 are affected by this.  Examples are Focused Rumination, Sacrificial Dagger, Death Magic’s ability, etc
  • Scouts count towards deployment. If you deploy scouts and your opponent does not, no +1 to going first for you.

Scenario 1: Head them off at the Pass.

Battle for the pass with the additional special rules:

At the center of the table, a dwarven pony cart will be set up.   The cart may not be targeted by spells, shooting attacks, or abilities that function in similar ways.   If charged, the cart always flees 3d6 inches in an opposite direction.    The cart may only be captured if successfully charged.
A unit that successfully completes a charge against the pony cart will capture it.  Place the pony cart to the back of the unit, indicating that it has been captured.   If the unit that has captured the pony cart flees, is destroyed, or broken in combat, the pony cart will flee 3d6 inches away from whatever caused the capturing unit to flee or be destroyed.   The pony cart may be captured by overrun moves.
The army that has possession of the pony cart at the end of the game is awarded an additional 500 victory points.

Scenario 2:  Take it to them.

Battleline with mysterious terrain rules in play.    

Scenario 3:  Something’s Burning

The third game in the Brawl is a Blood and Glory Scenario from page 148 in the basic rule book As a special terrain feature during the game, each table will have 3-4 Smoke Markers.

The Smoke Markers have the following rules:

1) Each turn the smoke clouds will move 1d6 inches in a random direction. If a hit is rolled on the scatter dice, the cloud does not move this turn. If the movement would take the cloud off the table, remove it from the game. Clouds can also be moved by the Heavens Spell: Wind Blast.

2) Smoke Markers affect line of sight. To see if a friendly unit is affected by a smoke cloud, draw a line from any point on your unit and an opposing unit you wish to take an action against. If a line would pass through the smoke cloud, the unit will be affected by the smoke. Models affected by the smoke will be affected by the following rules:

A) Missile weapons which use ballistic skill are at-1 to hit due to the obscured visibility. This stacks with other modifiers, such as cover, range, etc.

B) Stone Throwers and models that use the Stone Thrower rules (page 114 of the basic rule book) count as firing indirectly.

C) Cannons, and other attacks that fire using rules for cannons will add 2d6 inches to their initial artillery dice roll due to inability to find range.

D) The range of magic missiles will be halved.

E) Models attempting to charge through a smoke cloud will roll an additional d6 and subtract the highest result from the rolled distance. Models with swift stride will roll four dice and discard the lowest and highest results. Example: Swiftstride unit rolls a 2, 3, 5, and 6 when attempting to charge through the cloud. The unit would add 8 to its movement for the charge, discarding the 2 and the 6

 Any questions about these, please don't hesitate to ask.

Here are all of the people who I have signed up for the Brawl.   Confirmed means you have verbally said you are coming.   Maybes are people who expressed interest.   Lists in are just that.
Please see if you are on the correct list.   

Also remember that I need army lists by Wednesday, January 4.   You can email them to me at or you can drop it off at Borderlands Games.   I will try not to penalize late lists much, but getting it in will go a long way to helping us out due to the number of players we have attending.

Without further ado:
List in:

Obscure Reference
Obscure Reference’s Lady Friend
Derk & Friend
The Jones Clan (3)
Jim Emerick
John E.
Ryan J
Ryan O
Burlock and Bro
David D.

Agent P

Monday, December 19, 2011

Warhammer Armies: Norse

I've been playing my Lizardmen army exclusively for a long time.  I like the idea of starting another army, but none of the other armies currently offered by Games Workshop interest me much.  I stumbled across a fan produced rulebook for a Norse army, and that interested me quite a bit.  It is available at Warhammer Armies Project - click the Norse link on the top bar.  I've decided to embark on a journey to assemble an army of Norse that I can use at relaxed events and casual games.  Last Saturday, I got a game in using the Norse book and other models to proxy the Norse units.

I played against Iraf, who brought a formidable 2800 point Vampire Counts force.  Here's what I brought in my army:

  • King on foot - The venerable lord general.
  • Jarl on Fenrir Wolf - The hero with a frost breathing mount.
  • Vitki - The lord level wizard, I chose shadow magic.
  • Skald #1 - Hero that counts as a musician and can give an ability to his unit for a turn, ran in the Reavers unit.
  • Skald #2 - Another one for the Huscarl unit.
  • 24x Huscarl - This is the main elite infantry unit for the Norse.
  • 24x Reavers - Basic humans with weapon skill of 4.
  • 36x Marauders - Great weapons!
  • 30x Bondsmen - Basic human troops
  • 6x Snow Trolls - Armor Peircing and stupid.
  • Ice Drake - Mini dragon you don't want to stand next to.
  • 3x Valkyries - Flying ethereal awesome chicks.
Iraf had a couple of huge units of skeletons, a horde of ghouls, a big unit of Grave Guard, a Terrorgheist, a couple of Wight kings and Vampire lords, and one Necromancer.   I think Vampires are a pretty good match up for the Norse army, and I didn't feel like I was totally unprepared to deal with anything, but the unit of Grave Guard was very well equipped.  Everything I threw at it just got smacked around, as expected.  It was a good test to get a feel for my units though.

The Norse army has a lot of special rules to keep track of.  On top of the two special rules for the army in general; Counter-charge and Bezerkergang, the wizards and musicians have special effects they can temporarily bestow on friendly units which you have to remember to use and track.  I'm guessing these things will become second nature after a few more games though.

Lessons learned:
  1. Jarl with Trolls - I set up my mounted Jarl with some melee bonuses including an item that forces the opponent to accept his challenges and placed him in the unit of trolls.  I figured this will give the Trolls some leadership and put the huge wolf base in a similar sized unit.  On second thought, there were a couple problems with my plan, the character is not the same troop type even though he is the same size, and will not get look out sir.  Also, the breath weapon ability of the Fenrir wolf mount isn't best utilized in a challenge, so I didn't really do his build well.  In the future, I think I will remove the troll unit, and run the mounted Jarl with a regular infantry unit and a different build, making him not challenge focused.
  2. Proper use of units - The Norse has many different types of infantry.  I am not used to this, Lizardmen only have three types of basic infantry, only two of which is viable in melee.  I need to think more about how I deploy and use each unit.  I did not get enough use out of the Huscarl.  The Norse don't have a lot of tricks like war machines or special unit types, so getting the most out of the varied infantry types will be important.
  3. Basic Marauders are great - I ran my 36 marauders in a horde formation, and they did great, this choice will stick around.
  4. Valkyries are useful - The idea of this unit is awesome to me, but I was unsure how useful they would be considering how expensive they are and I only took 3.  I don't have much experience at using units to hold up the enemy as Lizardmen don't have much for that.  The Valkyries ended up holding up the Terrorgheist for the entire game with only one of the 3 dying to a scream.  I think that turned out to be a huge help for me.
  5. Skalds are as cool as I thought - I liked the idea of these hero musicians enough to sacrifice enough points to fit a couple in, and they were well worth it.  The abilities they give are very helpful, and can't be stopped like spells.
Time to revise my army list and give it another go!

Wednesday, December 7, 2011

Escalation League Final Results

The dust has settled, and the awards have been awarded.  For those who could not make the ceremony, here's how it turned out.  Vincent took home the Grand Champion of the escalation league award.  Gustav catapulted up to take the Exalted General award with a combination of a win and other people who were at the top for best general getting a loss the last week.  Ben took home the award for Palette Master for his consistently and well painted Chaos Warriors.  Storme came out on top with the Favored Opponent award (no surprise there).

Micheal Fogg pondering
RankPlayerGamesTotal Score
1Baughman, Josh11196
3Willworth, Paul11165
5Douglas, David11151
6Flesch, Taylor11150
8Bailey, Chris10119
10Sathrum, Ben8116
11DeRemmer, Jeff799
12Kem, Eli897
13Schwarz, Gustav786
14Johnson, Ryan785
15Macintyre, Kyle676
16Evans, John966
17Kingon, Wiley665
18Odam, Ryan558
19Flickinger, Jordan457
20Guzman, Issac749
21Fogg, Mike949
22Jones, Nate448
23Kinyon, Matt548
24Hines, Clayton742
25Bathke, Tony M.535
26Rosenous, Chris233
28Holt, Ian232
29Kersey, John119
30Dustin B116
31Scott, Terry110
32Johnson, Quinn18
Paul's Lizardmen vs. Clayton's Tomb Kings

1.  Josh Baughman
2.  Chris Bailey
3.  Gustav Schwarz
1.  Ben Sathrum
2.  Vincent
3.  Josh Baughman
1.  Storme
2.  Jeff DeRemmer
3.  Kyle MacIntyre

Chris describing the various ways he is going to defile his giant model with demon markings to Ryan.

Wednesday, November 30, 2011

Escalation League Week 11

Eli's Lion Chariot
With 2400 points comes more balance.  There were many close games this week.  Next week is your last chance to nudge your way up (or down).  2400 points again, come on down and make the last night a big one.  And of course, don't miss the awards ceremony on December 13th!

Ben's Chaos Knights
RankPlayerTotal Score
1Baughman, Josh196
3Douglas, David151
4Willworth, Paul149
6Flesch, Taylor140
9Bailey, Chris105
10Sathrum, Ben99
11DeRemmer, Jeff92
12Johnson, Ryan85
13Kem, Eli80
14Macintyre, Kyle76
15Schwarz, Gustav73
16Kingon, Wiley65
17Evans, John62
18Odam, Ryan58
19Flickinger, Jordan57
20Jones, Nate48
21Kinyon, Matt48
22Fogg, Mike46
23Hines, Clayton35
24Bathke, Tony M.35
25Rosenous, Chris33
27Holt, Ian32
28Kersey, John19
Mike's Lizardmen vs. Maurice's Dwarves

1. Josh Baughman
2. Jeff DeRemmer
3. Chris Bailey
1. Ben Sathrum
2. Vincent
3. Josh Baughman
1. Storme
2. Kyle MacIntyre
3. Jeff DeRemmer
John's Wood Elves
Josh's Skaven vs. Taylor's Ogres

Sunday, November 27, 2011

Escalation League Schedule Update

Warhammer Fantasy Battles Escalation League Players:

We have two updates concerning the schedule we need to communicate.  First, the league is extended by one week, giving us a second game at the 2400 point level!  This makes the new last league night on Tuesday, December 6th.  Second, please mark your calendars for Tuesday, December 13th.  Join us at 6:00pm at Borderlands for the escalation league awards ceremony.

All league participants regardless of level of participation are encouraged to attend the awards.  All players will receive a token of our appreciation for participating, along with the normal trophies and prizes for top performers in various categories.  If you are unable to attend the awards ceremony, other arrangements will be made for you to pick up your prize(s).  We also encourage you to bring your 2400 point army on the 13th, in case you'd like to play a game after the awards ceremony to get a bit of practice for the Black Sheep Brawl.

Hope to see you all there, and thanks for playing!

Wednesday, November 23, 2011

Escalation League Week 10

In a typical game of Warhammer, your whole army shows up when you want it to, where you want it to.  In a real battle though, you might expect that to not always be the case.  With the dark influence of the realm of chaos constantly flowing down from the North, it is easy for a unit to be delayed or find itself separated from the main host.  The week 10 scenario tested your ability to handle this situation, with a D6 roll randomizing your deployment for each unit.  1-4 and you deploy normal, 5 means a unit was kept in reserve, and a 6 means your opponent deploys that unit.  I hope everyone got a chance to play the hand of Chaos!

RankPlayerTotal Score
1Baughman, Josh183
3Douglas, David140
4Willworth, Paul134
6Flesch, Taylor120
9Bailey, Chris91
10Sathrum, Ben85
11Johnson, Ryan85
12Macintyre, Kyle76
13DeRemmer, Jeff74
14Schwarz, Gustav73
15Kingon, Wiley65
16Kem, Eli63
17Evans, John62
18Odam, Ryan58
19Flickinger, Jordan57
20Jones, Nate48
21Kinyon, Matt48
22Fogg, Mike43
23Hines, Clayton35
24Bathke, Tony M.35
25Rosenous, Chris33
27Holt, Ian32

1.  Josh Baughman
2.  Chris Bailey
3.  Jeff DeRemmer
1.  Vincent
2.  Ben Sathrum
3.  Josh Baughman
1.  Storme
2.  Vincent
3.  Kyle MacIntyre

Wednesday, November 16, 2011

Escalation League Week 9

Lizardmen getting obliterated.

RankPlayerTotal Score
1Baughman, Josh166
3Willworth, Paul124
5Douglas, David122
6Flesch, Taylor120
8Sathrum, Ben85
9Johnson, Ryan85
11Bailey, Chris78
12Macintyre, Kyle76
13DeRemmer, Jeff67
14Kingon, Wiley65
15Schwarz, Gustav65
16Evans, John62
17Odam, Ryan58
18Flickinger, Jordan57
19Kem, Eli54
20Jones, Nate48
21Kinyon, Matt48
22Fogg, Mike43
23Hines, Clayton35
24Bathke, Tony M.35
25Rosenous, Chris33
27Holt, Ian32

1. Josh Baughman
2. Gustav Schwarz
3. Paul Willworth
MOST PAINTED           
1. Vincent
2. Ben Sathrum
3. Josh Baughman
1. Storme
2. Vincent
3. Kyle Macintyre

Monday, November 14, 2011

shared from Nate Jones
Isaac Guzman, beloved friend and brother of ours has passed. You've been one of my best friends for over 15 years and it has been an honor to share them with you. Like family, you and I had our good and bad times, our up and down times. All of which will be cherished now and held in my heart. All our love and support goes to his family. We are sorry and share in your pain. His passing is deeply felt and he will be missed. We will always love you Isaac.

 Rest in Peace Isaac.  You are already missed.

Wednesday, November 9, 2011

Escalation League Week 8

A dark, towering hill blocks your field of view, and your army lies in wait before it.  You know the enemy waits on the other side, contemplating the same question you are.  Is it worth it?  The high ground comes at a steep price.

RankPlayerTotal Score
1Baughman, Josh149
3Willworth, Paul114
4Flesch, Taylor112
5Douglas, David110
8Johnson, Ryan85
9Bailey, Chris78
10Macintyre, Kyle76
11Sathrum, Ben73
13DeRemmer, Jeff67
14Kingon, Wiley65
15Evans, John59
16Flickinger, Jordan57
17Kem, Eli54
18Guzman, Issac49
19Jones, Nate48
20Kinyon, Matt48
21Schwarz, Gustav48
22Odam, Ryan46
23Hines, Clayton35
24Bathke, Tony M.35
25Rosenous, Chris33
27Holt, Ian32
28Fogg, Mike31
29Dustin B16
30Scott, Terry10
31Johnson, Quinn8

Josh Baughman
Paul Willworth
Taylor Flesch
Josh Baughman
Ben Sathrum
Kyle MacIntyre

Wednesday, November 2, 2011

Escalation League: Week 7 Standings

RankPlayerTotal Score
1Baughman, Josh130
3Flesch, Taylor100
4Douglas, David99
5Willworth, Paul96
8Johnson, Ryan71
9DeRemmer, Jeff67
10Bailey, Chris65
11Kingon, Wiley65
12Macintyre, Kyle64
14Sathrum, Ben57
15Flickinger, Jordan57
16Kem, Eli54
17Guzman, Issac49
18Evans, John48
19Jones, Nate48
20Kinyon, Matt48
21Odam, Ryan46
22Bathke, Tony M.35
23Rosenous, Chris33
24Schwarz, Gustav33
26Hines, Clayton32
27Holt, Ian32
28Fogg, Mike20
29Dustin B16
30Scott, Terry10
31Johnson, Quinn8

Flickinger, Jordan
Baughman, Josh
Flesch, Taylor
DeRemmer, Jeff
Sathrum, Ben
Macintyre, Kyle

Wednesday, October 26, 2011

Escalation League: Week 6

Advance force scenario!  Wait, you don't have an advance force?  Oh well.  In the week six scenario, scouts, skirmishers, fliers, and vanguard got to deploy normally first turn and the rest of the army was reserve forces.  For most games, this just made the game a little shorter because little happened the first two turns, but it added an interesting twist to a few of the games.  Eleven battles were fought, and after screams of battle died out, here's where the standings fall.

RankPlayerTotal Score
1Baughman, Josh111
3Willworth, Paul96
4Douglas, David88
5Flesch, Taylor84
8DeRemmer, Jeff67
9Johnson, Ryan61
10Flickinger, Jordan57
11Bailey, Chris55
12Kem, Eli54
13Kingon, Wiley51
15Macintyre, Kyle49
16Jones, Nate48
17Sathrum, Ben47
18Odam, Ryan46
19Guzman, Issac43
20Kinyon, Matt42
21Evans, John37
22Bathke, Tony M.35
23Rosenous, Chris33
24Schwarz, Gustav33
26Holt, Ian32
27Hines, Clayton29
28Fogg, Mike20
29Dustin B16
30Scott, Terry10
31Johnson, Quinn8

1.  Jordan Flickinger
2.  Josh Baughman
3.  Taylor Flesch
1.  Vincent
2.  Jeff DeRemmer
3.  Josh Baughman
1.  Storme
2.  Kyle MacIntyre
3.  Vincent

Wednesday, October 19, 2011

Escalation League: Week 5

First a note about last weeks rankings.  I made a mistake and did not include the points scored for the objectives in those results, so if it looked like your overall score was missing the objective bonus... well, it was!  Those points are added in with this weeks update though.  This week we had 20 players throw down a 1,250 point army.  Here's the latest league standings after week 5:

RankPlayerTotal Score
1Baughman, Josh92
3Willworth, Paul75
4Flesch, Taylor71
5Douglas, David68
7Flickinger, Jordan57
9Bailey, Chris47
10DeRemmer, Jeff47
11Sathrum, Ben47
12Johnson, Ryan45
14Jones, Nate39
15Kem, Eli38
16Kingon, Wiley38
17Evans, John37
18Kinyon, Matt36
19Ryan O34
20Macintyre, Kyle34
21Schwarz, Gustav33
23Holt, Ian32
24Guzman, Issac31
25Bathke, Tony M.29
26Hines, Clayton22
27Rosenous, Chris19
28Fogg, Mike17
29Dustin B16
30Scott, Terry10
31Johnson, Quinn8

1. Jordan Flickinger
2. Josh Baughman
3. Taylor Flesch
MOST PAINTED          
1. Vincent
2. Jeff DeRemmer
3. Josh Baughman
1. Storme
2. Kyle Macintyre
3. Vincent

Sunday, October 16, 2011

Dragon Age

Bioware has been making great single player role playing games on the PC for a long time.  From Baldur's Gate, to Neverwinter Nights, and now Dragon Age.  When I heard that Electronic Arts would be joining forces with Bioware to work on Dragon Age, a little trepidation crept into my heart.  EA, really?  EA makes the games I don't play, what do they know about making an epic RPG?  I feared the worst, but remained optimistic enough to be a little excited about the game.

Diving in to Dragon Age: Origins was a radical change from Neverwinter Nights, but most of that change was for the better.  Though it took a while for me to let go of this aching for the radial menu I had grown so used to.  What did not change was the great storytelling and character development.  Infact, it was taken to a new level.  They push the experience closer and closer to that of being a person in an epic movie.  It's safe to say that the first Dragon Age impressed me.

Reviews for the sequel to Dragon Age were not wonderful.  Once again, I was worried.  Was the streak of excellence about to end?  I did not buy it right away.  Not to long ago, the price dropped down to the $30 sweet spot, so I nabbed it.  If nothing else, I wanted to find out what happened to Morrigan!

Well, apparently I didn't do my homework.  Dragon Age II is not a continuation of the Dragon Age storyline, but runs in parallel to it.  This put a little damper on it, and added to what seems an awkward start to the game.  Fighting familiar darkspawn, you find yourself fleeing Ferelden, leaving the blight behind to lead your own quasi-epic non-blight riddled storyline.

While some people complained about the occasional re-use of dungeons in the game, that did not bother me much.  The biggest shortcoming of the game was the lack of a high level purpose.  The first two-thirds of the game felt like you were some exceptionally gifted townie doing various mercenary work.  As time goes on, your fame and power grow, and you become involved in a bigger story, but it felt pasted in.  Maybe foreshadowing is difficult in a game, or maybe I'm too stuck in a linear mindset, but it felt fragmented.

Though the overall story lacked, your companions and enemies are vivid believable people for the most part.  To the point where you become conflicted as to which of your companions to chose to adventure with as you can only pick three, but want to pick more.  Except Carver.  Carver can go fall on his greatsword.

Dragon Age II featured an adapted conversation system, which I liked for the most part, because it allows you to be sure of the intended meaning that goes along with a response.  On the other hand, there seemed to be less important conversation related to questing.  I liked the parts in Dragon Age where you had to collect information from people, and sometimes debate enemies, with the outcome affecting the game.  Dragon Age II was more straight forward.

Overall, I would say Dragon Age = Wow, Dragon Age II = not bad.  Is Bioware + EA leading the best streak of RPG games off the rails?  I don't know, but maybe it doesn't matter if Star Wars:TOR is awesome and I never play any other game again.

Wednesday, October 12, 2011

Escalation League: Night 4 Results

Nine haunted wizard towers were fought over in week four of the Warhammer Fantasy Battles escalation league.  The scenario this week was a twist on the normal watchtower scenario, and players who secured the tower at the end of the game earned 5 bonus league points.  Here's the latest league standings:

RankPlayerTotal Score
1Baughman, Josh70
2Willworth, Paul65
3Douglas, David57
4Flesch, Taylor57
7Johnson, Ryan45
9Flickinger, Jordan41
10Jones, Nate34
11Bailey, Chris33
12Kem, Eli33
15Holt, Ian32
16Sathrum, Ben30
17DeRemmer, Jeff29
18Macintyre, Kyle29
19Guzman, Issac28
20Kingon, Wiley27
21Kinyon, Matt24
22Ryan O23
23Bathke, Tony M.23
24Evans, John20
25Rosenous, Chris19
26Fogg, Mike17
27Dustin B16
28Schwarz, Gustav15
29Hines, Clayton12
30Scott, Terry10
31Johnson, Quinn8

1. Jordan Flickinger
2. Paul Willworth
3. Josh Baughman
1. Josh Baughman
2. Paul Willworth
3. Storme
1. Storme
1. Kyle MacIntyre
3. Josh Baughman

Wednesday, October 5, 2011

Escalation League Week 3

The League continues strong with 27 players showing up for the first 1000pt battle on week 3.  People are able to fit a bit more fun toys in their armies now, so the table tops looked a lot different from the past couple weeks.  Here are the overall standings so far:

RankPlayerTotal Score
1Baughman, Josh53
2Willworth, Paul51
3Flesch, Taylor46
4Flickinger, Jordan41
5Douglas, David40
8Holt, Ian32
10Sathrum, Ben30
11DeRemmer, Jeff29
12Johnson, Ryan28
13Bailey, Chris27
14Kingon, Wiley27
16Guzman, Issac24
17Kinyon, Matt24
19Ryan O23
20Bathke, Tony M.23
21Kem, Eli22
22Macintyre, Kyle20
23Rosenous, Chris19
24Jones, Nate17
25Dustin B16
26Fogg, Mike13
27Hines, Clayton12
28Scott, Terry10
29Evans, John8
30Johnson, Quinn8

And now those special standings I promised.  These are based on average performance so far, and only include those who have played more than one game so far:

1. Taylor Flesch
2. Chris Bailey
3. Paul Willworth
1.  Jeff DeRemmer
2.  Ian Holt
3.  Josh Baughman

1. Josh Baughman
1. Storme
1. Kyle MacIntyre

Saturday, October 1, 2011

Escalation League Standings Night 2: Team Scenario

The scores are in from the second night of the Warhammer Escalation League.  Twenty players participated in a team scenario where two 800 point armies teamed up to fight the combined forces of two others. Here are the overall League rankings so far.

RankPlayerTotal Score
1Baughman, Josh38
2Willworth, Paul35
3Douglas, David33
4Holt, Ian32
7Flickinger, Jordan27
9Guzman, Issac19
10Rosenous, Chris19
12Kingon, Wiley18
13Kyon, Matt18
14Dustin B16
15Bailey, Chris14
16Kem, Eli13
17Sathrum, Ben13
18Ryan O13
19Bathke, Tony M.13
20Ryan J12
21DeRemmer, Jeff10
22Hines, Clayton10
23Jones, Nate10
24Scott, Terry10
26Fogg, Mike8
27Macintyre, Kyle8
29Evans, John4

After week 3, we should be able publish more rankings like top general, painting, and sportsman based on averages.  See you next week for a standard battle with bigger armies.  1000 points!