Thursday, September 27, 2012

Escalation League 2012 Standings - Week 2

In an unexpected turn of events, we had more players participate in week 2 than week 1!  17 players on Tuesday night and 6 more on Wednesday.  This week players, fought amidst a haunted building in a special scenario.  Games tended to end quickly with the low points and scenario conditions.  Starting next week, we'll be up to 1000 points, and armies start to get more interesting.  Here's the overall standings after two weeks.




RankTotal ScorePlayer
137Ryan Odam
237Josh Baughman
332Tim Mote
432Maurice
531Michael Sauermilch
629Brett
729Taylor Flesch
829Nate Jones
927Wiley Kinyon
1026Storme
1126Chris Bailey
1225Chaz Bogner
1325Chris Born
1422Dustin Boyd
1522Matt Kinyon
1622Oliver
1722Vincent Shaw
1820Paul Willworth
1919David Douglas
2019Tony Bathke
2119Eli Kem
2216John Evans
2314Gustav
2413Ben Sathrum
2512Kate Hillig
2612Ryan Williams
272Jeff DeRemmer




Remember, overall rankings are based on total points, so playing regularly keeps you in the running.  Starting next week, we'll also be publishing standings for top general, painter, and sportsman, which are based on averages.  See you next week with 1000 points!


Sunday, September 23, 2012

Escalation League Week 2 Scenario


Foul weather, rough foraging, and sporadic fighting has drained your forces.   Seeing another large storm moving in, getting shelter has become a priority.   Fortunately your scouts have spotted a small building in which to take cover.   Unfortunately they have also reported that enemies are about the same distance away.  They also reported that the building has a weird feel to it and strange lights would blink in the windows.   But weird goings on or not, it looks to be a race to take cover before the storm hits.


Haunted Shelter
In the middle of each table is a building.   The player whose army has a unit in the building by the end of the game receives and additional 250 points.   This points bonus is increased by 25 for each character in the building.   The building is haunted, however, and during each magic phase, the poltergeists will inflict d6 strength 2 hits with no saves of any kind allowed to any unit inside the building.

The game will proceed for 3 turns, then at the end of the 2nd players 3rd turn, he or she will roll a d6 and add the turn number to it.  If the result is a 7 or higher, the game will end.  Otherwise, play one more full game turn as the storm hasn’t arrived yet.

Also, for this scenario, swift reform into a building will not be allowed.