Versus Josh Cal and his Lannister Empire
Up until now, I have only played Paul with my Orc and Goblin force. Then our friend Josh messaged me on Facebook and offered to play me up in Portland at Guardian Games. Josh has an Empire army based on the Lannisters from the Game of Thrones. He is also a co-host on the Deployment Zone, a podcast by some of our warhammer buddies.
Anyways, I tweaked my list up a bit as I wanted to try some new things.
Unit Name Equipment Points
25 gobbos Shortbows, shield, 3x skulkers, full command 160
25 Orc Boys Extra hand weapons, Full Command 210
20 Orc Boys 155
Spear Chukka 35
Spear Chukka 35
Spear Chukka 35
Rock Lobba 85
Doom Diver 80
Black Orc Warboss Armor of Destiny, Sword of Anti-Heroes, Other Tricksters Shard,
Dragonbane Gem, Boar, Shield 287
Savage Orc Great Shaman Level 4, Skull Wand, Power Stone 300
Goblin Big Boss: BSB, Spider Banner,Light Armor, Shield 149
Night Goblin Shaman: Level 2, Feedback Scroll 135
Goblin Chariot 50
16 Black Orcs Full Command, Standard of Discipline 242
17 Savage Orcs Big'Uns Full Command, additional hand weapons, big stabba, Big'Uns 242
Josh brought his Empire Force with large units of state troops, a couple cannons, and a hellblaster. He also had a war alter and a hurricanum. His army was loaded up with characters ranging from an arch lector, witch hunter, and level 4 metal wizard. He had a small unit of 5 Reiksguard, a small unit of 5 pistoliers, and a couple units of 5 detachments for his empire troops. The one unit I was the most wary of was his large horde of 40 halberdiers. This was the focal point of his army and hid his bsb, witch hunter, and warrior priest. I knew I didn't have enough models in any one unit to go toe to toe with it, so figured I would have to dish out a ton of damage to it to even have a chance against it.
We played a battle line with him getting the first turn. Not what I was hoping for as I really wanted to strike first against him. He took a few pot shots at me with his artillery and did a few wounds. I managed to dispel most of what was thrown at me and we moved to my turn.
I decided to sit back and shoot a bit so didn't move any of my models forward. My magic phase saw me successfully getting off a powered up Foot of Gork. I hit his War Altar but now as I am typing this realized I played the spell incorrectly. We rolled d6 for number of hits rather than total under the template. Fortunately I only did a few wounds to it, but didn't kill it. I stomped it again, and then accidentally stomped my savage orc unit, losing 8 models.
Shooting phase was slightly better, when one of my bolt throwers hit a detachment of 5 troops in the flank, taking them all out. Most effective goblin shot ever! One of the others missed and the third misfired. My doom diver took out a full unit of Reiksguard knights. But that was followed by my rocklobba blowing itself up. My goblin archers took cover in a building, but failed to do a wound to his pistoliers. That ended turn one.
Turn two saw the death of my doom diver to a pistolier charge, my two functioning boltthrowers getting shot up by cannons, and half a unit of orcs turning to gold. Not much happened on my side of things but positioning.
The next couple turns things got interesting. My giant got teleported into the middle of his army, I charged his huge unit of Halberds with the large unit of orcs and my savage orcs, and saw my last remaining boltthrower get killed by the war alter, which then went on to beat up my level 2 night goblin shaman. I won the halberdier combat, but he managed to just make his leadership roll so we were stuck in. My giant charged his hurricanum, my black orcs failed a charge, and he got a big unit of swordsmen into the halberdier combat, along with the war alter. Some memories are getting muddled here as to what happened when. I do remember getting crushed in the halberdier combat, fleeing and losing the unit of orcs, but escaping with a few savage orcs and my shaman, though they were too few to rally.
My final turn saw the giant win combat against a small detachment of troops, a large unit of swordsmen, and the hurricanum, all of which fled. I decided to chase the swordsmen for more victory points, but managed to roll snake eyes versus his roll of 5. My goblins fared better that turn taking out the hellblaster with 4 poisoned arrows.
In the end, I lost by about 320 points or so. I don't mind as the main goal right now is to learn how to play this army and all the special rules that accompany it. As you can see, I still need to learn the spells so that I don't misplay them again. And if you missed me talking about what my wolf chariot did, you didn't. I forgot to put it on the table. Like I said. A learning game.
I know this battle report is a bit of a cluster f. I forgot to take any pics and didn't really keep notes of my game. I will try to remember to do so next time I play.
Things I am thinking about changing:
-Getting rid of the poison banner. Possibly changing my BSB to an orc of some type. The banner is cool and I love poison, but I need my bsb in an anchor unit.
-Upping the numbers of Savage Orcs. They are awesome and need to survive long enough to get into combat.
-Get some chaff fighters to protect my warmachines. I need wolves or squig riders, or something. Maybe a few more chariots. Something to keep fast calvary, flyers and scouts from ruining my shooting phase.
Current goals: finish painting my forest goblin unit. I am also watching an ebay auction for a command unit for the gobbos.
I will try to have a better battle report next time I do one.
Until next time.