VS.
So I went over to Paul's tonight to play a game of Warhammer with the armies that we will be working on for next year. I threw together a quick Orc and Goblin force and face Paul's awesome Norsemen. We agreed to play 2400 points.
I don't really have Paul's list and am not really sure what everything was, but my list is as follows:
Lords
Black Orc Warboss: Armor
of Destiny, Sword of Anti-Heroes, Other Tricksters Shard, Dragonbane Gem, Boar,
Shield 287
Savage Orc Great Shaman: Level 4, Skull Wand, Power Stone 300
Heroes
Goblin Big Boss:
BSB, Spider Banner, Shortbow, Light Armor, Shield 151
Night Goblin Shaman : Level 2, Feedback Scroll 135
Core
25 gobbos: shortbows,
shield, 3x skulkers, full command 160
27 Orc Biguns : Extra hand weapons, Full Command,
Banner of Discipline 302
12 arrer boyz : 84
17 Savage Orcs:
Full Command, additional hand weapons, big stabba 208
Special
Spear Chukka 35
Spear Chukka 35
Spear Chukka 35
Goblin Chariot 50
16 Black Orcs : Full Command, Banner of Eternal Flame 242
Rare
Giant: 200
Rock Lobba: Bully 95
Doom Diver: 80
Total Points: 2399
I don't really have a great turn by turn account of the game so I will hit up on some of the highlights.
Did a few wounds during shooting phase, taking out a couple of Paul's dogs. Also did a wound to his dragon with my doom diver. Paul's turn saw him hitting my chariot with a level 2 fireball, but he managed a total of 2 wounds on the chariot while doing a miscast with his sorcerer and took out a big chunk of that unit. I killed the dragon with the rock lobber on my next turn and made a number of charges with my units. My big'uns crushed the marauders they ran into, and went into his General's unit. My savage orcs did some damage to another unit of marauders but two breath weapons in that unit cleared out most of my boys. They decided to run, taking my shaman with them. His unit then hit my Black Orcs, doing a ton of damage to them, but I stayed, rolling snake eyes. My goblins spent all game assaulting a tower with 10 archers in it, finally getting in on turn 5. Paul's Valkries ran around making a nuisance of themselves, killing my night goblin shaman, the orc arrer boys and black orcs. A lack of magic items makes my army very vulnerable to ethereal. My Big un's bus managed to destroy Paul's BSB, General and their unit, but by then were too far out of range to do much else. The game ended turn 6 at 1200 to 2000 approximately with the green ones taking the win.
Some observations:
- Ethereal is tough. I don't have enough characters equipped with magic weapons to deal with that special ability.
- Savage Orcs are good, but not enough on their own and in low numbers.
- Big'uns are worth every point. So are the warmachines.
- Don't forget to thunderstomp.
- Norse Ballads make the army tough.
Future Plans:
- Try Night Goblins. I would have this time, but forgot them at home.
- Get Painting. I don't want to be painting this army at the last minute.
- Get another Doom Diver
- Get a few more cheap characters with magic weapons.
Til next time.
Chris
My list was the same as the list I used to play Josh in the last game I posted about.
ReplyDeleteI was a bummer to lose my ice drake to those war machines, but on the bright side, at least they weren't pummeling my infantry as much!