Sunday, October 16, 2011

Dragon Age

Bioware has been making great single player role playing games on the PC for a long time.  From Baldur's Gate, to Neverwinter Nights, and now Dragon Age.  When I heard that Electronic Arts would be joining forces with Bioware to work on Dragon Age, a little trepidation crept into my heart.  EA, really?  EA makes the games I don't play, what do they know about making an epic RPG?  I feared the worst, but remained optimistic enough to be a little excited about the game.

Diving in to Dragon Age: Origins was a radical change from Neverwinter Nights, but most of that change was for the better.  Though it took a while for me to let go of this aching for the radial menu I had grown so used to.  What did not change was the great storytelling and character development.  Infact, it was taken to a new level.  They push the experience closer and closer to that of being a person in an epic movie.  It's safe to say that the first Dragon Age impressed me.

Reviews for the sequel to Dragon Age were not wonderful.  Once again, I was worried.  Was the streak of excellence about to end?  I did not buy it right away.  Not to long ago, the price dropped down to the $30 sweet spot, so I nabbed it.  If nothing else, I wanted to find out what happened to Morrigan!

Well, apparently I didn't do my homework.  Dragon Age II is not a continuation of the Dragon Age storyline, but runs in parallel to it.  This put a little damper on it, and added to what seems an awkward start to the game.  Fighting familiar darkspawn, you find yourself fleeing Ferelden, leaving the blight behind to lead your own quasi-epic non-blight riddled storyline.

While some people complained about the occasional re-use of dungeons in the game, that did not bother me much.  The biggest shortcoming of the game was the lack of a high level purpose.  The first two-thirds of the game felt like you were some exceptionally gifted townie doing various mercenary work.  As time goes on, your fame and power grow, and you become involved in a bigger story, but it felt pasted in.  Maybe foreshadowing is difficult in a game, or maybe I'm too stuck in a linear mindset, but it felt fragmented.

Though the overall story lacked, your companions and enemies are vivid believable people for the most part.  To the point where you become conflicted as to which of your companions to chose to adventure with as you can only pick three, but want to pick more.  Except Carver.  Carver can go fall on his greatsword.

Dragon Age II featured an adapted conversation system, which I liked for the most part, because it allows you to be sure of the intended meaning that goes along with a response.  On the other hand, there seemed to be less important conversation related to questing.  I liked the parts in Dragon Age where you had to collect information from people, and sometimes debate enemies, with the outcome affecting the game.  Dragon Age II was more straight forward.

Overall, I would say Dragon Age = Wow, Dragon Age II = not bad.  Is Bioware + EA leading the best streak of RPG games off the rails?  I don't know, but maybe it doesn't matter if Star Wars:TOR is awesome and I never play any other game again.

Wednesday, October 12, 2011

Escalation League: Night 4 Results

Nine haunted wizard towers were fought over in week four of the Warhammer Fantasy Battles escalation league.  The scenario this week was a twist on the normal watchtower scenario, and players who secured the tower at the end of the game earned 5 bonus league points.  Here's the latest league standings:









RankPlayerTotal Score
1Baughman, Josh70
2Willworth, Paul65
3Douglas, David57
4Flesch, Taylor57
5Vincent50
6Storme48
7Johnson, Ryan45
8Oliver43
9Flickinger, Jordan41
10Jones, Nate34
11Bailey, Chris33
12Kem, Eli33
13Maurice33
14Devyn33
15Holt, Ian32
16Sathrum, Ben30
17DeRemmer, Jeff29
18Macintyre, Kyle29
19Guzman, Issac28
20Kingon, Wiley27
21Kinyon, Matt24
22Ryan O23
23Bathke, Tony M.23
24Evans, John20
25Rosenous, Chris19
26Fogg, Mike17
27Dustin B16
28Schwarz, Gustav15
29Hines, Clayton12
30Scott, Terry10
31Johnson, Quinn8


BEST GENERALS
1. Jordan Flickinger
2. Paul Willworth
3. Josh Baughman
MOST PAINTED
1. Josh Baughman
2. Paul Willworth
3. Storme
BEST SPORTSMEN
1. Storme
1. Kyle MacIntyre
3. Josh Baughman


Wednesday, October 5, 2011

Escalation League Week 3


The League continues strong with 27 players showing up for the first 1000pt battle on week 3.  People are able to fit a bit more fun toys in their armies now, so the table tops looked a lot different from the past couple weeks.  Here are the overall standings so far:

RankPlayerTotal Score
1Baughman, Josh53
2Willworth, Paul51
3Flesch, Taylor46
4Flickinger, Jordan41
5Douglas, David40
6Vincent37
7Storme33
8Holt, Ian32
9Oliver32
10Sathrum, Ben30
11DeRemmer, Jeff29
12Johnson, Ryan28
13Bailey, Chris27
14Kingon, Wiley27
15Devyn26
16Guzman, Issac24
17Kinyon, Matt24
18Maurice23
19Ryan O23
20Bathke, Tony M.23
21Kem, Eli22
22Macintyre, Kyle20
23Rosenous, Chris19
24Jones, Nate17
25Dustin B16
26Fogg, Mike13
27Hines, Clayton12
28Scott, Terry10
29Evans, John8
30Johnson, Quinn8
31Gustav3

And now those special standings I promised.  These are based on average performance so far, and only include those who have played more than one game so far:

TOP GENERALS   
1. Taylor Flesch
2. Chris Bailey
3. Paul Willworth
MOST PAINTED   
1.  Jeff DeRemmer
2.  Ian Holt
3.  Josh Baughman
BEST SPORTSMEN(3 way tie)

1. Josh Baughman
1. Storme
1. Kyle MacIntyre

Saturday, October 1, 2011

Escalation League Standings Night 2: Team Scenario


The scores are in from the second night of the Warhammer Escalation League.  Twenty players participated in a team scenario where two 800 point armies teamed up to fight the combined forces of two others. Here are the overall League rankings so far.

RankPlayerTotal Score
1Baughman, Josh38
2Willworth, Paul35
3Douglas, David33
4Holt, Ian32
5Taylor29
6Vincent29
7Flickinger, Jordan27
8Oliver20
9Guzman, Issac19
10Rosenous, Chris19
11Storme18
12Kingon, Wiley18
13Kyon, Matt18
14Dustin B16
15Bailey, Chris14
16Kem, Eli13
17Sathrum, Ben13
18Ryan O13
19Bathke, Tony M.13
20Ryan J12
21DeRemmer, Jeff10
22Hines, Clayton10
23Jones, Nate10
24Scott, Terry10
25Maurice9
26Fogg, Mike8
27Macintyre, Kyle8
28Devan8
29Evans, John4

After week 3, we should be able publish more rankings like top general, painting, and sportsman based on averages.  See you next week for a standard battle with bigger armies.  1000 points!

Tuesday, September 20, 2011

WFB Escalation League - Opening Night Results!


The first game of the Warhammer Fantasy Battles Escalation League crowded into the back room of Borderlands tonight.  We had more players than tables to play on, and appreciate everyone who hung on the sidelines until a table was available.  Luckily the games went fast and fun.  We look forward to many more full nights and watching everyones armies grow in future weeks.

Below are the league standings after the first night.  This overall score represents a combination of your generalship (game result), painting, and sportsmanship.  Where people have tied in overall score, degree of game victory and painting rating are used as tie breakers to determine rank.

RankPlayerGame 1 Overall Score
1.Vincent19
2.Paul19
3.Josh19
4.Ian H19
5.Chris R19
6.Taylor15
7.David D15
8.Chris B14
9.Ryan O13
10.Ben S13
11.Terry S10
12.Jordan F10
13.Issac G10
14.Jeff D10
15.Clayton H10
16.Oliver10
17.Nate J10
18.Storme9
19.Wiley K9
20.Kyle M8
21.Tony B8
22.Ryan J6
23.Maurice M6
24.Eli K2
25.Mike F2
26.John E2

See you next week!  And until then, join us on Facebook in the Order of the Black Sheep Escalation League Group to discuss the league or call out challenges.

Tuesday, September 13, 2011

Counting Down, 7 Days.......

It's almost here. Just one more week and the Order of the Black Sheep and Borderlands Games Warhammer Escalation League will arrive. Bring the fun and get ready to roll some dice.


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Thursday, September 8, 2011

Everything starts somewhere. Sometimes finding that start is easy, but other times, not so much. My interest in gaming evolved over time, but it did have a few places that I would consider focal points that encouraged my interest. One of these things was a game called Magic Realms. This was a game that my dad owned, though I don’t remember ever seeing him play it. I remember being fascinated with it when I was in grade school, though I had only ever seen the side of the box which was where the name was at. Magic Realm. What could be in that box? To a pre-teen who like cartoons and comic books, the word “magic” ensnared my curiosity like nothing else. I mean, it’s a box, placed high out of reach, with contents unknown, and titled like that. How could I not be fascinated?

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At some point, my dad let me check the game out. It was the first time I had ever seen the cover of the game and I was blown away. On the cover was a knight in armor, a dwarf, and some chick with a bow fighting a giant dragon, while in the background a badass looking wizard watched over it all. The cover alone was enough justify my youthful enthrallment in this item. If it was that awesome on the outside, what wonders would I behold once I opened the box. To be truthful, I probably didn’t spend more than a few seconds looking at the box before tearing into the contents, but these thoughts did get seared into my mind during the short time I had to process them. I was overdosing on pure, unadulterated awesome. Opening the box did not disappoint. Tons of cardboard counters, cards that read “Treasure” and featured descriptive names on the reverse side:Photobucket
tiles that had colorful names of different forests and mountain terrains:Photobucket

and large cards of different types of heroes with, to my young mind, some of the most amazing artwork in the world:
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I was enthralled. But then the roadblocks came. Trying to read the rules was above my head. The rulebook was not the back of the box like I had been used to, but a giant book written in small font with a lot of words and technical phrases that I wasn’t familiar with. I quickly moved on from trying to decipher the rule book to looking at the game pieces and making up my own game for them. I made my own game maps and built little armies out of the game pieces and pretty much used them like I would my G.I. Joe figures, staging battles, pitting good vs. evil, and elevating heroes.
Photobucket I played with the game like this for months, though I eventually lost many of the pieces and had to give up playing with it. The game always held a cherished place in my memory, but it wasn’t until I was much older that I had an opportunity to revisit it.

I couldn’t ever remember the name of the game a few years ago, but I had joined the site [url]www.boardgamegeek.com[/url] and was able to find the game once again. A trip to ebay and $80 later and I had a copy of the game once again. Opening it up brought the old memories back in a rush. I sorted through the contents, organized them, and sat down to read the rulebook. I figured that after teaching myself how to play Magic: The Gathering, Warhammer Fantasy Battles, and the Star Wars CCG, I could handle this old game. Well, I figured wrong. The rules were still pretty complicated and there were few clear example of how to play in rulebook. This added to the fact that I wasn’t sure if the game I bought was complete, caused me to shelve the game. I have looked up different guides on how to play the game but I haven’t had enough motivation since I got it to try to play it for real. Maybe I will at some point, but for now, I think I will keep it as a reminder of my childhood and first foray into the fantasy game genre.